The Captain gains Veterancy levels through both his own kills and the kills of other infantry units in his vicinity. Retreating to the Captain's position is an excellent way to quickly get several infantry units to a sector that needs defending. In addition, the Captain provides a secondary rally point for retreating infantry, as they all have the option to retreat to his position rather than to the Headquarters Command Truck. It is often a good idea to keep the Captain moving between friendly sectors so these defensive bonuses can benefit areas which are under enemy attack. The bonuses are geared towards making both Infantry and Defensive Structures (primarily gun emplacements) more resistant to damage. This "Command Bonus" is applied to all relevant British units in the sector he happens to be in. His true value is not in attacking enemy units, but rather in providing important defensive bonuses to other units and buildings. The Captain is poorly-armed, carrying only a Webley Revolver. This means that the Captain must be protected at all costs, as losing him is a massive set-back. He is a one-man squad, making him the most expensive infantryman in the entire game. The Captain is called in from the Field Support Truck, and costs 300 300, 35 35. The Captain will be responsible for coordinating defensive efforts by strengthening specific sectors against enemy attack. Once the British Army is underway securing territories and erecting a defensive line to protect them, the player needs to bring in a Captain to oversee the defensive effort.
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